![]() It posesses access to 14 different spells, has a save or unconscious bite attack and can shapechange into humanoid of beast of CR4 or lower if you're not sold on it's base form. If you are unable to agree on a price for the creature's service, the creature immediately returns to its home plane.Ī creature enlisted to join your group counts as a member of it, receiving a full share of experience points awarded. Secondly Couatls, Conjure Celestial gives you access to the CR 4 Couatl which is one of the most under-rated creatures in 5e by CR in my opinion. Creatures rarely accept tasks that seem suicidal.Īfter the creature completes the task, or when the agreed-upon duration of service expires, the creature returns to its home plane after reporting back to you, if appropriate to the task and if possible. Nonhazardous tasks typically require only half the suggested payment, while especially dangerous tasks might require a greater gift. If the task is aligned with the creature's ethos, the payment might be halved or even waived. The DM can adjust these payments based on the circumstances under which you cast the spell. And a task measured in days (up to 10 days) requires 10,000 gp per day. A task measured in hours requires 1,000 gp per hour. Some creatures might exchange their service for a quest undertaken by you.Īs a rule of thumb, a task that can be measured in minutes requires a payment worth 100 gp per minute. A celestial might require a sizable donation of gold or magic items to an allied temple, while a fiend might demand a living sacrifice or a gift of treasure. You must be able to communicate with the creature to bargain for its services. The requested task could range from simple (fly us across the chasm, or help us fight a battle) to complex (spy on our enemies, or protect us during our foray into the dungeon). You can ask the creature to perform a service in exchange for payment, but it isn't obliged to do so. ![]() When the creature appears, it is under no compulsion to behave in any particular way. ![]() If you know a specific creature's name, you can speak that name when you cast this spell to request that creature, though you might get a different creature anyway (DM's choice). That entity sends a celestial, an elemental, or a fiend loyal to it to aid you, making the creature appear in an unoccupied space within range. The being must be known to you - a god, a primordial, a demon prince, or some other being of cosmic power. It doesn't allow you to automatically understand the creature's language, give the creature the ability to actually understand your language (unlike the Find Steed spell), or give it any special ability to communicate with you.Īs per comment, they may not even understand the actual commands, being driven more so by magical impulse at the intent behind your words rather than by the words themselves.You beseech an otherworldly entity for aid. They obey any verbal commands that you issue to them. Since there is no mention of language in Conjure X's description, it will follow your commands regardless of the language you speak them in (although I think it would be a reasonable assumption that it has to be a known language within the DnD universe, not just one you made up on the spot). The spell has no effect if the target is undead, if it doesn’t understand your language, or if your command is directly harmful to it. It's specifically called out that the target must be able to understand your language.Ĭommand ( PHB, page 223) is another example: You must speak to the target to describe how it's memories are affected, and it must be able to understand your language for the modified memories to take root. Let's look at something like Modify Memory ( PHB, page 261) If the spell required you to share a language with the creature, it would say so.
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